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node_modules/chromium-bidi/lib/cjs/bidiMapper/domains/script/ChannelProxy.d.ts
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node_modules/chromium-bidi/lib/cjs/bidiMapper/domains/script/ChannelProxy.d.ts
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import { Script } from '../../../protocol/protocol.js';
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import { type LoggerFn } from '../../../utils/log.js';
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import type { EventManager } from '../session/EventManager.js';
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import type { Realm } from './Realm.js';
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/**
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* Used to send messages from realm to BiDi user.
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*/
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export declare class ChannelProxy {
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#private;
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constructor(channel: Script.ChannelProperties, logger?: LoggerFn);
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/**
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* Creates a channel proxy in the given realm, initialises listener and
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* returns a handle to `sendMessage` delegate.
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*/
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init(realm: Realm, eventManager: EventManager): Promise<Script.Handle>;
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/** Gets a ChannelProxy from window and returns its handle. */
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startListenerFromWindow(realm: Realm, eventManager: EventManager): Promise<void>;
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/**
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* String to be evaluated to create a ProxyChannel and put it to window.
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* Returns the delegate `sendMessage`. Used to provide an argument for preload
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* script. Does the following:
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* 1. Creates a ChannelProxy.
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* 2. Puts the ChannelProxy to window['${this.#id}'] or resolves the promise
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* by calling delegate stored in window['${this.#id}'].
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* This is needed because `#getHandleFromWindow` can be called before or
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* after this method.
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* 3. Returns the delegate `sendMessage` of the created ChannelProxy.
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*/
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getEvalInWindowStr(): string;
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}
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